/* Particles for G-Force                      */
/* ------------------------------------------ */
/* Pollock Dots    by Christian Lupp, Germany */
/*                                            */   
/*                 c.lupp@chilli-lab.com      */   
/* ------------------------------------------ */

Aspc=0,                        // When Aspc is 0, G-Force will "stretch" a 
                                // coordinates to fit a rectangular frame.

Stps=9,                      // The number of dots within one line (-> steps).


NUM="2",																	   		// The number of dotlines.


// ****************** A-Variables are proceeded by the start of the effect.

A0="t",   																				// Record start time.

A1="1.6",                    // The greater this is, the larger the speed (x-axis)
A2="0.3",                    // The greater this is, the larger the speed (y-axis)
A3="5 + rnd( 4 )",          // Choose a random dot size        

// ****************** B-Variables are proceeded by the start of the frame.

B0="1.5 - a1 * (t - a0)",  // b0 is used for the speed of the animation.

B1="sin(b0) / 4",         // Function for the behavior within the x-axis.

B2="cos( 1.3 * sin(a2 * (t - a0)) + .3 )",
                              // Function for the behavior within the y-axis.


// ****************** Variables are proceeded for every step and every ID.

Pen="1", 																	// The color of the dots.


X0="(2 * s - 1) + (b1 * ((-1) ^ ID))",
                              // ((-1) ^ ID)) is used to switch the sign of b1 for
                              // the second dotline: 
                              //            ID = 0 -> X0=(2*s-1)+b1
                              //            ID = 1 -> X0=(2*s-1)-b1

Y0="b2 * ((-1) ^ ID) + (0.04 * ((-1) ^ ID))",
                              // Here the term is also used to switch the sign.

LWdt="a3",

ConB=0,																						// We want to have dots, so no line should be drawn
																														// between the steps.

Vers=100                     // This should always equal the version of G-Force the 
                              // colormap is written for (times one hundred).

